Camp instructor? You've found the secret door.
Continue to the admin passcode gate.

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Spend 200 points to permanently raise your luck by +1.
Luck is one stat, 0 to 40, and it works on everything. It gets stronger fast at first and then levels off — level 10 is already about two-thirds of the way to maximum.
Send points to a classmate. 50% is lost in the transfer — or pay 400 pts to send the full amount.
Every 100 clicks earns you 1 point (capped at 50 manual points a day — that limit is on your fingers, not on your clickers). Clickers you own produce points on their own, forever, whether or not this tab is open: no daily ceiling, just a steady rate. Buy more of them, buy efficiency to make every one you own faster, and every click has a small chance to split off a free clicker. Luck makes them cheaper and faster.
Send some of your private points toward your class. Every 200 contributed points automatically becomes +1 class point, deposited straight into the class bank — locked there until exam-time, then converted to private points for every member.
You've beaten the door maze. Every floor now pays 💎 shards — more the faster you answer, less if you take a wrong door. Walk out to keep the lot; die down there and the dungeon keeps 30%.
Live feed from camp instructors — clues and updates for the mini-game. Only Paper Crane holders see these.
A one-time enchantment. Spend 6,000 pts to activate — your remaining private points double. Or gift it to a classmate.
Sell everything you own, cash every shard into points, and close the game. Your gear, your shards, the dungeon, the shop and the clicker all go. Your luck stays, and so do your points, your roles and every transaction you've ever made.
Afterwards the only thing you can still do is send points to a classmate — and it costs more: 60% is lost instead of 50%, and you can no longer pay to send the full amount.
This cannot be undone by you. Ask an instructor before you do it.